1. what is the average age of video - game buyers?\na 22\nb 100\nc 2,200\nd 12\n2. based on the text, what…

1. what is the average age of video - game buyers?\na 22\nb 100\nc 2,200\nd 12\n2. based on the text, what can you tell about the definition of the word mean?\na not nice\nb have good intentions\nc intend to do something\nd average\n3. which game will bestgames likely make the most copies of for sale?\na your city\nb dragon days\nc new world\nd april\n4. what would bestgames do if the mean age of game buyers were 8?\na find out the mean age of game sellers\nb not make any more games\nc make more games for adults\nd make more games for kids\n5. which was the least popular game between january and june?\na new world\nb dragon days\nc your city\nd bestgames\n6. what would bestgames likely do if your city became the mode?\na stop making video games\nb make a lot of copies of dragon days\nc stop selling it\nd make more copies of it\n7. who might be most interested in this type of data?\na a journalist who works for a video - game magazine\nb a kindergarten math teacher\nc a supermarket owner\nd a movie theater worker\n8. what does this text tell you about market research?\na it is only helpful to video - game companies.\nb it is mostly about making guesses.\nc companies rely on it to make many decisions.\nd most businesses do not think it is very important.
Answer
Brief Explanations:
- Without additional context, it's hard to determine the average age precisely, but 12 - 22 are more reasonable compared to 100 and 2200 for video - game buyers.
- Without the text to define the word, we can't be sure, but we analyze the meaning of each option.
- Usually, the most popular game would have the most copies made for sale.
- If the mean age of buyers is 8 (a child), a company might make more games for kids.
- The least popular game can be inferred from sales or other popularity metrics in the text (not shown here).
- If a game becomes popular, a company is likely to make more copies.
- A journalist for a video - game magazine would be most interested in video - game related data.
- Market research helps companies make decisions.
Answer:
- A. 22 (assuming reasonable values among options)
- No answer possible without text
- No answer possible without popularity data
- D. make more games for kids
- No answer possible without popularity data
- D. make more copies of it
- A. a journalist who works for a video - game magazine
- C. Companies rely on it to make many decisions.