gustavo is in a contest where he will win one of four possible prizes. he creates a four - part spinner to…

gustavo is in a contest where he will win one of four possible prizes. he creates a four - part spinner to represent the four prizes that he has an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. he spins the spinner several times to demonstrate the likelihood of winning a certain prize.\nwhat is true about gustavos method of data collection and his data on the possible prizes?\ngustavo used an experiment where the data is qualitative.\ngustavo used an experiment where the data is quantitative.\ngustavo used a simulation where the data is qualitative.\ngustavo used a simulation where the data is quantitative.
Answer
Brief Explanations:
- Simulation vs Experiment: An experiment is a real - world test, while a simulation imitates a real - world situation. Here, spinning a spinner to represent winning prizes is a simulation (not a real contest).
- Qualitative vs Quantitative Data: Qualitative data is descriptive (e.g., type of prize: video game system, bicycle, etc.). Quantitative data is numerical (e.g., number of times a prize is “won” in a real experiment with counts). Since the data is about the type of prize (descriptive), it is qualitative.
Answer:
Gustavo used a simulation where the data is qualitative.